We're definitely getting close (to explode)


Heya! There's another devlog for you (although I don't know who's actually interested in reading them) and a bit of rant coming in, if you don't mind.

TLDR: Can't Hold My Feelings is 70% COMPLETE!


First thing first: SCRIPT IS DONE! All that was to be  written is here, 16k words divided into... how many routes again?  Five! Plus a bonus you only get to read if you go through the true route.
UI is also complete. Nothing elaborate, though. Music has been added almost everywhere, same from SFX (which I didn't want to include at first, but it is what it is). A couple of them are still missing, but I still didn't find it in me to go and register them. I'll try to do it within this week.

As for what is still in progress, we have:

  • Sprites: there's already a WHOLE LOT of them, but given our background as comic artists we aren't satisfied with the currently available expressions. This is mostly on us, really. Also, I have to finish putting them (or their placeholders) in the text.
    And, actually, there's one side character whose sprite is missing entirely, but we'll work on it as soos as those of Monica and Jacob are done for good.
  • Backgrounds: a placeholder for them exists, meaning some temporary images close to the final product have been selected, but the true backgrounds are still to be made.
  • Main menu: the screen you see when you open the game for the first time basically lacks everything from image to correct colors and placement. Since it's the first thing you see, I want it to be decent... but the assets to make it so aren't here, so I need to wait for that.


Also, another thing which I didn't do properply is advertising this game. Mostly because it's a spin-off, I believe. But I do have to put a little more effort into it, I know it. I'm not good at this type of stuff 😭

Well, I can only do my best and hope it suffices for now. If you have any suggestions on how to do it, please let me now. Any help is appreciated.


You'll hear from us soon again, I promise. For now, for your convenience, here's a young (im)proper lady.

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